Chris and James on Network Zero have been podcasting about the game, but in this episode they talk to Adam about the nuts and bolts of games design, the process, and there are also a few exclusive bits of information on the new expansions and the future beyond Kingdom Death: Monster.
Mike, Chris, Chigg, and Matt play The Last Night, the pre-alpha playtest adventure for Vampire: the Masquerade 5th Edition (V5), and give some of their insight into the mechanics and adventure afterwards.
Special thanks to Occam's Laser for providing new music for our intro, outro, and bumpers.
Executive producer and Mage guru Mark Hope is joined by gaming veterans Mark Pryce and Noam Yanai to explore the biggest World of Darkness rulebook yet, Mage: the Ascension 20th Anniversary Edition. They cover mechanics, story, and even metaplot in a detailed review and field questions from World of Darkness fans across the internet.
Interested in hearing more Mark? Check out some of his episodes with our friends at Midnight Express Podcast!
Executive Producer Mark Hope hits the airwaves once more to present a thorough review of the Mage: the Ascension 20th Anniversary Edition Quickstart Rules. Mark specifically discusses common pitfalls that new players and experienced storytellers may run into with these cursory rules, making this a necessary overview for all gamers.
There are only a few days left for the Darker Days contest - email us what you think the new New World of Darkness game will be!
Mike, Chris, and Chigg decide to answer some emails. First they cover Werewolf: the Forsaken, discussing Storyteller Adventure System options, chronicle structure, and character motivation. The krewe wraps up the episode by discussing seekings in Mage: the Ascension.
Remember to enter our contest for a physical copy of Blood & Smoke - just send us an email picking the representative Vampire clan of each host!
Ravenloft, A Not-So Dungeons and Dragons Campaign Setting
Mike and Chigg sit down to discuss Ravenloft, the campaign setting of dark fantasy and gothic horror. The nerds sit down and discuss the thematic strengths of the game world, as well as the unique design approach to the setting's domains and clusters. In particular, they also discuss what it means to be a hero or villain in Ravenloft, and how that differentiates it from other campaign worlds.
Mike and Chris welcome back to the show Simon Berman, of Privateer Press. In this show they look at all the exciting new releases coming up for Warmachine, Hordes, and the Iron Kingdoms RPG. Simon also gives us a great over view of the exciting Kickstarter going on for the Warmachine video game - Warmachine Tactics. Finally we have a good talk about horror based stories for the Iron Kingdoms RPG, and how the setting lends itself to those types of stories.