The Pirates Before Christmas
Mike, Chris, and James dive into a host of secret frequency tales about Ghost Ships, followed by a review of Book of the Deceived, for Mummy the Curse, and finishing up with a bonus segment as Chris and James talk about Kingdom Death: Monster
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Mage 20th Anniversary Special
Executive producer and Mage guru Mark Hope is joined by gaming veterans Mark Pryce and Noam Yanai to explore the biggest World of Darkness rulebook yet, Mage: the Ascension 20th Anniversary Edition. They cover mechanics, story, and even metaplot in a detailed review and field questions from World of Darkness fans across the internet.
Interested in hearing more Mark? Check out some of his episodes with our friends at Midnight Express
Mike, Chris, and Matt discuss the newest upcoming World of Darkness books announced at Gencon. Tonight's secret frequency discusses the conspiracy theory of Chemtrails.
Real Talk Time: We discuss the ongoing changes to Beast: the Primordial this episode. It's a controversial topic that we attempt to discuss in a balanced manner, but due to time limitations on this already monstrous episode we are unable to cover every aspect of the debate. We encourage listeners to check out the updated Beast material HERE to draw their own conclusions.
Mike, Chris, and Matt take an epic three hour journey into the World of Darkness. Mike presents some of the sample signature characters from Hunter: Wayward, followed by Chris's secret frequency on the Spaceship Graveyard. Matt leads a discussion of the new Werewolf: the Forsaken Second Edition and then all three contribute to a discussion of the controversial new game Beast: the Primordial, now on kickstarter.
Mike and Chigg discuss the classic Vampire prop book Revelations of the Dark Mother.
The Carnival of Souls
Roll up! Roll up! The Midnight Circus is in town, bending the laws of reality and spiriting folk off into the night. In this episode the hosts cover the latest World of Darkness news (http://theonyxpath.com/) and then dive into a review of the CWoD book Midnight Circus They discuss how the book could be used for supporting cross-over games, and what elements could be re-used at your table. The Secret Frequency covers the phenomenon of Cargo Cults (everything is better with cults) and then wraps up with the NWoD - specifically how to use Midnight Circus for your nWoD games.
We also mentioned the book Blood Nativity, published under license through Atlas Games in 1991.
Mage Across Russia
Mike, Chris, and Chigg are joined by Darker Days Radio Werewolf Correspondent, Matt!
Mike and Matt tackle the early Werewolf sourcebook Rage Across Russia, redeeming the problematic book with some enigmatic assistance from Chigg. Following that, Mike presents a secret frequency on the slavic holy text, The Book of Veles. For the New World of Darkness, Chris discusses what we've learned so far about Mage: the Awakening 2nd Edition. Finally, the crew answers a few mailbag questions.
This episode has poor audio quality because Skype is terrible. We are working to resolve this next episode.
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A Solstice in Hell
Mike, Chris, and Chigg discuss the Wraith 20th Kickstarter and what it portends for Changeling 20th. Following that, Chris presents a secret frequency on Jack Frost. Finally, Chris and Mike discuss Flowers of Hell, the players guide for Demon: the Descent.
This episode was released a tad late due to internet issues.
Darker Days in the Old World
Mike, Chris, and Chigg are joined by Brice, and delve into the Warhammer World. The history of the Warhammer World is examined, looking at many of the key events that shape the iconic setting, and make it ripe for roleplay games. Expect tangents into specific games like Mordheim, Dreadfleet, and others, plus discussion about why the Warhammer World merges high fantasy with gritty low fantasy.
Mike, Chris, and Chigg are joined by Onyx Path editor, Growling Door Games owner, and all around game design legend Michelle Lyons-McFarland! Michelle shares some great anecdotes about her time at FASA Inc., discusses Splintered City: Seattle, and provides a few hints about the Promethean 2nd Edition playtest. Mike presents a secret frequency on Rudolph Fentz, a man who died and should never have existed. Michelle finishes off the episode with a discussion of Chill 3rd Edition, a classic horror roleplaying game that will soon be available again.
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